More Deluxe Basic Role-Playing

So I haven’t been able to actually to any testing of the rules – heck I haven’t even had the time to read through all of them. I really need to print them out and well it’s like 348 pages so even if I double up the number of page per sheet and print them double sided I’m still looking at a good 87 pages.The formatting of the playtest rules is, as expected, pretty plain. Which can make for some dense reading – ultimately I’m sure they will look good as Chaosium has historically been quite good with production quality.As of now the available sections are:

  • Introduction and Terms
  • Characters
  • Powers
  • System
  • Basic Character Sheet

With the following forthcoming:

  • The Game World
  • Campaigns
  • Gamemastering
  • Bestiary and NPCs

I think that’s pretty inclusive for the base rules. And that’s about all I can say about it now – while there is no NDA there is a sense of honor and a ‘gentlemen’s agreement’, and I don’t mean in the negative connotations of the term, not to distribute or discuss the contents of the documents. Of the existence of the documents and their subject matter, no mention was made so I don’t think this or the previous post violate that agreement – but if I am notified that they do I’ll remove them.Anyway I don’t think anyone reads this blog in the first place.I’m thinking I need to print and bind the rules and then spend some time making characters and see if I can round up a few people for a test character creation and some scenario bits – a mêlée combat, a brawl, a gunfight, a hunting challenge, some characteristic and skill contests with the idea to test out various aspects of the rules.


I'm anti-entropic, radically-skeptic, and generally optimistic. I dislike stupidity - mine and others. I dislike hypocrisy even more so. I do not believe anything.

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Posted in Games, Roleplaying Games
3 comments on “More Deluxe Basic Role-Playing
  1. Joseph Paul says:

    Get any playtest time with the BRP rules yet? What do you think?

    Looking for some indication of how the powers section integrates with the rest of the rules and with each of the other power styles. Will it end up being as flexible as HERO’s “choose the effect then build a power to match it” or will it rely on artificial definitions/divisions based on the origin of the powers?

    Much thanks for any light that you can shed on this.

    Joseph Paul


  2. Joseph Paul says:

    Dear jagwire,
    Apparently my browser did not display everything in your post or I just plain missed the part about the “gentleman’s agreement”. Now that I see it, I withdraw the question. So yes, people do read your blog they just don’t do it very well!

    Have fun with the playtest and, if you could, seriuosly stress the rules to see how far they will go before they break.

    I was part of the Superworld playtest years ago and finding the holes in things was often the most rewarding part.

    Joseph Paul


  3. jagwire says:

    Thanks for the comments. I’ve had a chance to do some testing. However I haven’t tested and of the power types in relation to each other. That being said, they all look as though they should work together nicely (at least on paper) as they are very consistent with one another.

    Play testing is pretty much over and the rules are now in Chaosium’s hands. i would expect to hear an announcement about publication fairly soon.

    By the way I’m running another site dedicate to Basic Role Playing, RuneQuest and the d20 systems called MetaMythos (Blog)


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